Update Notes – Economy Expansion (Companies, Production, Farming & Treasure Maps)
New: Company System (Tiered Corporations)
- Added a full Company system with tiered levels:
- Micro / Small / Medium / Large / Multinational
- Company creation now requires more than Uridium:
- Requires specific Blueprints + Crafting Materials (consumed on creation)
- Company Blueprints are now obtainable via Treasure Box drops (rarity-weighted; higher tiers are rarer)
- Company management & rewards:
/companycreate – Create a company (tier requirements apply)/company – View company details/companycollect – Collect company rewards (daily-style income / vouchers / bonuses)/companysettype – Set your company business type
New: Company Business Types (3 Specializations)
Companies can specialize into one of the following:
- Restaurant – Cooking/food-related bonus output
- Textile – Cloth/textile-related bonus output
- Smeltery – Smelting/metal-related bonus output
This is designed to encourage specialization + trade loops between players.
New: Farming System
- Added planting & harvesting gameplay:
/farm <crop> – Plant crops (includes food crops + cotton/flax sources)/harvest – Harvest when ready and receive materials
- Crop growth is time-based, with variable yields.
New: Woodcutting System
- Added wood gathering gameplay:
/chop <location> – Chop wood and gather timber materials
- Includes tool requirement, cooldowns, and durability loss.