A half Slice-of-Life half Adventure roleplay in which you need to partake in a variety of requests to liberate your village.
Cherrygrove has always been a place that its residents were born, grew up, and died in. There's been no records of anyone moving out or moving in from a different place in the world. There's been no records of anyone vacationing out past the forest, either. That's something that the residents have grown to get used to. It's simply something that doesn't come as a shock anymore. You could say that it's fear keeping them from leaving, but it doesn't necessarily seem that way.
The village isn't marked on any outside maps, but it is marked on inside maps. History of the world outside the village is taught as normal. The world outside the village doesn't know of the existence of the world inside the village. There isn't much of a difference between the residents of the two territories, though. One could easily pass off as the other.
What is the reason for the residents staying in the village, though? Will anyone wake up from this and try to leave? What would happen if they succeeded? Well... I guess that's a story for another time, then. I wish the residents the best. If they're happy, I'm happy.
Why don't you drop on by and give us a little look-see? We'll be glad to see you feel welcome here in our quaint little village. After all- once you come, you can't leave...
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