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โ•ญโ”€โ”€ โ‹… โ‹… โ”€โ”€ โœฉ โ”€โ”€ โ‹… โ‹… โ”€โ”€โ•ฎ CONCRETE JUNGLE โ•ฐโ”€โ”€ โ‹… โ‹… โ”€โ”€ โœฉ โ”€โ”€ โ‹… โ‹… โ”€โ”€โ•ฏ


โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
CONCRETE JUNGLE
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
A Killing Game carved into the spine
of a city that hates you back.
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

A city reborn in silence.
Built on blood.
Watched from every shadow.

Once called New Frondland, now known only as the
Concrete Jungle โ€” a fractured city-state teeming with
class war, corruption, and disappearing lives.
Surveillance never sleeps. And somewhere in the static...
a laugh returns.

Monomayhem.
A punk-styled variant of Monokuma with graffiti-tagged
limbs and switchblade claws. He dances. He enforces.
And like the city itself โ€” he doesnโ€™t play fair.

No rules.
No headmaster.
No way out... unless you find one.

  • THIS IS NOT A SCHOOL.
  • THIS IS NOT AN ISLAND.
  • THIS IS A CITY.
    AND IT HATES YOU BACK.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
What Sets Us Apart
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โ–Œ WEEKLY MENU BONUSES
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ”€ +15โ€“30% Currency Boost (RP + OOC economy)
โ”€ +30โ€“50% XP Boost for RP-based leveling
โ”€ +2 or more Relationship Points per RP scene
โ”€ Menu items are tradeable, giftable, and deadly.

โ–Œ INTERACTIVE RELATIONSHIP CHART
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
Track your bonds. Twist your trust.
Every connection could be your downfallโ€”or your escape.

โ–Œ INVENTORY & SHOPS
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
Shop smart. Bribe better. Survive longer.
Every item has a purposeโ€”even if itโ€™s murder.

โ–Œ IMMERSIVE CITY LORE
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
Explore districts like Faux-Paris and the Ghettos.
Clues lurk in vending machines, manholes, and beneath
the chrome-drenched streets. The city is alive.
And itโ€™s watching.

โ–Œ STREAMLINED SYSTEMS
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
Clean UI. Modular economy. Fast navigation.
Built for storytellers, strategists, and survivors.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
The Killing Game has returned.
And this time, the arena is endless.
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

Apply now.
Play smart.
Eat wiselyโ€”
because you never know what could be your last meal.

Deadline: August 8th.

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