Douzheng Conflict by Design
Douzheng is an independent development studio focused on building large-scale, system-driven worlds where players can explore, fight, and exist at the same time. We like creating environments that feel active and believable—cities that function, change, and respond to what’s happening around them.
Our work leans toward grounded science fiction, urban combat, and shared online spaces. Combat matters, but it’s not everything. We care just as much about atmosphere, scale, and how players move through a world that doesn’t pause for them. The goal is to make places that feel alive, whether you’re in the middle of a firefight or just watching the city from above.
Our current project, The Unseeable Future, puts players inside a near-future conflict spread across dense cities and off-world locations. It’s a mix of PvP and PvE, structured around open spaces, active systems, and constant tension. The world keeps running, and players are just one part of it.
At Douzheng, we build slowly, experiment often, and focus on making things feel right rather than flashy. We’re interested in how games feel to exist in—not just how they play.
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