March 12, 2026
✨ Core Engine Upgrade: Now Powered by OpenClaw Nova-47 has been successfully integrated with the OpenClaw Engine, bringing comprehensive performance enhancements: · 🧠 Smarter Conversations: Better understanding, more natural replies · ⚙️ Enhanced Stability: More reliable, seamless experience · ⚡ Optimized Performance: Faster response times across all features Thank you for your continued support! Nova-47 keeps evolving to serve you better! 💫 ---
January 15, 2026
### Update Notes – Economy Expansion (Companies, Production, Farming & Treasure Maps) #### New: Company System (Tiered Corporations) - Added a full **Company system** with tiered levels: - **Micro / Small / Medium / Large / Multinational** - **Company creation now requires more than Uridium**: - Requires specific **Blueprints + Crafting Materials** (consumed on creation) - **Company Blueprints** are now obtainable via **Treasure Box drops** (rarity-weighted; higher tiers are rarer) - Company management & rewards: - `/companycreate` – Create a company (tier requirements apply) - `/company` – View company details - `/companycollect` – Collect company rewards (daily-style income / vouchers / bonuses) - `/companysettype` – Set your company business type #### New: Company Business Types (3 Specializations) Companies can specialize into one of the following: - **Restaurant** – Cooking/food-related bonus output - **Textile** – Cloth/textile-related bonus output - **Smeltery** – Smelting/metal-related bonus output This is designed to encourage specialization + trade loops between players. --- #### New: Farming System - Added planting & harvesting gameplay: - `/farm <crop>` – Plant crops (includes food crops + cotton/flax sources) - `/harvest` – Harvest when ready and receive materials - Crop growth is **time-based**, with variable yields. #### New: Woodcutting System - Added wood gathering gameplay: - `/chop <location>` – Chop wood and gather timber materials - Includes **tool requirement**, **cooldowns**, and **durability loss**. ---
January 15, 2026
### Update Notes – Economy Expansion (Companies, Production, Farming & Treasure Maps) #### New: Company System (Tiered Corporations) - Added a full **Company system** with tiered levels: - **Micro / Small / Medium / Large / Multinational** - **Company creation now requires more than Uridium**: - Requires specific **Blueprints + Crafting Materials** (consumed on creation) - **Company Blueprints** are now obtainable via **Treasure Box drops** (rarity-weighted; higher tiers are rarer) - Company management & rewards: - `/companycreate` – Create a company (tier requirements apply) - `/company` – View company details - `/companycollect` – Collect company rewards (daily-style income / vouchers / bonuses) - `/companysettype` – Set your company business type #### New: Company Business Types (3 Specializations) Companies can specialize into one of the following: - **Restaurant** – Cooking/food-related bonus output - **Textile** – Cloth/textile-related bonus output - **Smeltery** – Smelting/metal-related bonus output This is designed to encourage specialization + trade loops between players. --- #### New: Farming System - Added planting & harvesting gameplay: - `/farm <crop>` – Plant crops (includes food crops + cotton/flax sources) - `/harvest` – Harvest when ready and receive materials - Crop growth is **time-based**, with variable yields. #### New: Woodcutting System - Added wood gathering gameplay: - `/chop <location>` – Chop wood and gather timber materials - Includes **tool requirement**, **cooldowns**, and **durability loss**. ---
January 15, 2026
### **New: Company System (Tier-Based)** - Added a brand-new **Company** feature (separate from `/business`). - New commands: - **`/company`** — view your company status - **`/companycreate <tier> <mining_zone>`** — create a company (1 per user) - **`/companycollect`** — collect once every 24h - Company tiers: **Micro / Small / Medium / Large / Multinational** - Daily rewards focus on **Mining Zone Vouchers**, with small Uridium on lower tiers and **maintenance fees** to prevent inflation. ### **New: Mining Zone Voucher Economy** - Added persistent voucher storage (`vouchers.json`) + anti-abuse tracking. - Mining now has a chance to drop: **`🎟️ Mining Voucher: <zone>`** - New commands: - **`/vouchers`** — view your vouchers - **`/redeemvoucher <zone> <amount>`** — redeem vouchers for crafting materials (**daily limit: 30**) ### **Company Blueprints Now Drop From Treasure Boxes** - Added company blueprint drops to **Rare/Epic/Legendary** boxes using weighted loot tables. - Higher tier company blueprints are significantly rarer. - **Multinational Corporation Charter** is **extremely rare** to preserve market value. ### **Business System Balance Patch** - Fixed business income calculation (now rolls within the configured min/max range). - Added **maintenance/tax sink (10%–30%)** to reduce passive inflation. - Premium business ownership is no longer unlimited (**hard cap + diminishing returns**). - Lucky Charm success boost logic corrected. ### **Fixes / QoL** - Prevented selling Treasure Boxes via generic inventory sell flow (avoids timeouts/conflicts). - Hardened item repair UI against invalid durability values. - Fixed `/sellbox` error caused by missing `datetime` import. - Updated outdated “/repair” messaging to the correct repair UI flow.
January 15, 2026
**🎽 GEAR SYSTEM** Craftable gear sets with controlled boosts • `/equip`, `/unequip <slot>`, `/repairgear <slot>` • Set bonuses stack (1/2/4 pieces) • Durability system: breaks at 0, repair costs increased & tiered **🛠️ NEW SETS** Craftable via Blacksmith: • Angler Set (Hood/Vest/Gloves/Boots) • Miner Set (Helmet/Chestplate/Gloves/Boots) *Gear items only - not for selling* **⚒️ CRAFTING EXPANSION** `/forge` now crafts: • High-value sellable items • Gear items (equipable) Still: 5/day limit, 20% fee **📦 TREASURE BOXES** • Fixed Rare/Epic/Legendary drops • Now drop gear blueprints too • Common box: 100% material drop • Supports set bonus drop chances **🎣 FISHING (Angler Set)** 1p: +material chance 2p: -rod durability loss 4p: +3% box drop chance **⛏️ MINING (Miner Set)** 1p: +material chance 2p: -tool durability loss 4p: +3% box drop chance **🤖 AI ECONOMY** • Now uses **AI Tokens** (separate) • Charged by real DeepSeek usage • Voting: +50k tokens (48h expiry) • VIP: monthly allowance + cap **✨ QOL** Fishing: "Cast" repeat button Mining: UI buttons for zones
March 22, 2025
- **Enhanced Chatbot Reactions** - Improved emoji reaction system with intelligent custom emoji selection - Reactions now match the bot character's personality for more immersive experience - Configurable reaction settings with single or double emoji options - Added dynamic reaction probability settings in configuration - **Improved User Context Awareness** - Enhanced context tracking with more detailed user information - Bot now understands user's avatar, description, profile URL and more - Improved character system with better personality adaptation - More consistent character responses across interactions - **Image AI Enhancements** - Added new premium image editing tools in the Edits AI category - Implemented "Imagine" button in image description command for quick generation - Added expand button functionality for extending image context - Various bug fixes and performance improvements - **Video AI Updates** - Added new high-quality 3D model generation from images - Improved rendering and conversion quality - Enhanced 3D visualization options https://nova47.netlify.app/changelog
March 14, 2025
All premium commands of Image generator and editing tools via AI are for free now !!! share us your creativity