PS2 Recomp

PS2 Recomp

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概览

Community for PS2 Recomp: a static PlayStation 2 recompiler and runtime tool to convert PS2 binaries into modern C++ for native builds.


Welcome to the official PS2Recomp Community!

We're a developer-focused server dedicated to PS2Recomp, an experimental PlayStation 2 static recompilation and runtime tool that transforms PS2 ELF binaries into C++ code that can be compiled for modern platforms, paving the way toward native PC ports, preservation, and deep technical exploration of PS2 titles.

PS2Recomp parses original PS2 game binaries, decodes the MIPS R5900 instruction set, and generates equivalent C++ that can be built on desktop systems. Unlike traditional emulation, static recompilation can unlock performance, modability, and integration with native tooling without interpreting instructions at runtime.

What we’re about:

Recompilation & tooling: Explore workflows for converting PS2 binaries into C++ with configurable builds.

Runtime & hardware abstraction: Discuss runtime components, memory layouts, and bridging PS2 hardware features into native environments.

Modding & native builds: Share insights on compiling, enhancing, and building native executables with modern expandability.

Technical deep dives: Reverse engineering, instruction mapping, VU support, overlay handling, and more.

Open-source collaboration: Contribute code, configs, docs, and tooling to accelerate progress.

And a chill place to hang and talk about the PS2.

Whether you're into game preservation, systems programming, emulation-alternative research, or simply PS2 tech, there’s something here for every technical enthusiast.

Join us! Build, share, and help push PS2 recompilation forward!

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